125 lines
4.3 KiB
Java
125 lines
4.3 KiB
Java
package nl.minkema.leendert;
|
|
|
|
import javafx.event.EventHandler;
|
|
import javafx.scene.control.Label;
|
|
import javafx.scene.image.Image;
|
|
import javafx.scene.image.ImageView;
|
|
import javafx.scene.input.MouseEvent;
|
|
import javafx.scene.layout.Background;
|
|
import javafx.scene.layout.BackgroundFill;
|
|
import javafx.scene.layout.Pane;
|
|
import javafx.scene.media.Media;
|
|
import javafx.scene.media.MediaPlayer;
|
|
import javafx.scene.paint.Color;
|
|
import javafx.scene.text.Text;
|
|
|
|
import java.util.ArrayList;
|
|
import java.util.Collections;
|
|
import java.util.HashMap;
|
|
|
|
/**
|
|
* @author J0QUE
|
|
* @version 1.0
|
|
*/
|
|
public class Game extends Pane {
|
|
|
|
|
|
public static final HashMap<Integer, Integer> specials = new HashMap<>();
|
|
public static int[][] locations;
|
|
public static ArrayList<Player> players = new ArrayList<>();
|
|
|
|
/**
|
|
* De constructor voor de game
|
|
*/
|
|
public Game() {
|
|
//We willen dat de volgorde van de spelers willekeurig is.
|
|
Collections.shuffle(players);
|
|
//Dit is de achtergrond met het bord er op.
|
|
Image bord = new Image("/images/bord.png");
|
|
ImageView view = new ImageView(bord);
|
|
view.setPreserveRatio(true);
|
|
view.setFitHeight(800);
|
|
view.setX(0);
|
|
view.setY(0);
|
|
this.getChildren().add(view);
|
|
|
|
//Dit zorgt voor de nummers in de vakjes
|
|
for (int i = 0, locationsLength = locations.length; i < locationsLength; i++) {
|
|
int[] k = locations[i];
|
|
//getChildren().add(new Circle(k[0], k[1], 5, Color.RED));
|
|
Text text = new Text(k[0] - 5, k[1] - 10, String.valueOf(i));
|
|
text.setFill(Color.GREENYELLOW);
|
|
getChildren().add(text);
|
|
}
|
|
|
|
//Dit was om de locaties van de vakjes te bepalen.
|
|
this.setOnMouseClicked(new EventHandler<MouseEvent>() {
|
|
int i = 0;
|
|
|
|
@Override
|
|
public void handle(MouseEvent event) {
|
|
//System.out.printf("%d: %d,%d%n", i++, (int) event.getSceneX(), (int) event.getSceneY());
|
|
}
|
|
});
|
|
//Dit is de afbeelding van de speler die mag gooien
|
|
ImageView playerTurn = new ImageView();
|
|
playerTurn.setX(1000);
|
|
playerTurn.setY(50);
|
|
playerTurn.setPreserveRatio(true);
|
|
playerTurn.setFitHeight(400);
|
|
|
|
//Hier staat de naam van het karaker in.
|
|
Label l = new Label();
|
|
l.setTranslateX(965);
|
|
l.setTranslateY(370);
|
|
|
|
|
|
this.getChildren().add(playerTurn);
|
|
this.getChildren().addAll(l);
|
|
|
|
//Dit is onze dobbelsteen
|
|
Dice dice = new Dice(1100, 700);
|
|
this.getChildren().add(dice);
|
|
//Dit is de knop van de dobbelsteen.
|
|
this.getChildren().add(Menu.createButton("Gooi", 1100, 650, e -> {
|
|
//We kijken wie de volgende speler is
|
|
Player p = players.get(Player.getNextActive());
|
|
//En rollen een dobbelsteen
|
|
int roll = dice.roll();
|
|
//Dan verplaatsen we de speler
|
|
p.move(roll);
|
|
//Als de speler 4 gooit mag hij/zij nog een keer
|
|
if (roll == 4) Player.four();
|
|
//We zoeken uit wie er hier na mag
|
|
int next = players.get(Player.getNextActive()).getCh();
|
|
//Zetten die afbeelding als de speler die mag gooien
|
|
playerTurn.setImage(Menu.images[next]);
|
|
//En doen hetzelfde met de naam van de speler
|
|
l.setText(Menu.names[next] + " is aan de beurt!");
|
|
//En zetten het weer terug naar de vorige speler
|
|
Player.four();
|
|
}));
|
|
//Dit is de achtergrond
|
|
this.setBackground(new Background(new BackgroundFill(Color.GREENYELLOW, null, null)));
|
|
//Dit zijn alle spelers
|
|
for (Player p : players) {
|
|
this.getChildren().add(p.getImageView());
|
|
}
|
|
|
|
playerTurn.setImage(Menu.images[players.get(1).getCh()]);
|
|
l.setText(Menu.names[players.get(1).getCh()] + " is aan de beurt!");
|
|
|
|
//En hier is de achtergrondmuziek, die het soms wel en soms niet doet...
|
|
String loc = this.getClass().getResource("/music/game.mp3").toString();
|
|
Media music = new Media(loc);
|
|
MediaPlayer menuplayer = new MediaPlayer(music);
|
|
menuplayer.setCycleCount(Integer.MAX_VALUE);
|
|
menuplayer.setVolume(0.6f);
|
|
menuplayer.setAutoPlay(true);
|
|
menuplayer.play();
|
|
menuplayer.play();
|
|
|
|
}
|
|
|
|
}
|