Add way to see whose turn it is, add player chooser
This commit is contained in:
parent
3026e1c370
commit
06ff4957cd
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@ -4,8 +4,6 @@ import javafx.event.EventHandler;
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import javafx.scene.image.Image;
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import javafx.scene.image.Image;
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import javafx.scene.image.ImageView;
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import javafx.scene.image.ImageView;
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import javafx.scene.input.MouseEvent;
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import javafx.scene.input.MouseEvent;
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import javafx.scene.layout.Background;
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import javafx.scene.layout.BackgroundFill;
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import javafx.scene.layout.Pane;
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import javafx.scene.layout.Pane;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.Color;
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import javafx.scene.shape.Circle;
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import javafx.scene.shape.Circle;
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@ -22,11 +20,8 @@ import java.util.HashMap;
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public class Game extends Pane {
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public class Game extends Pane {
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public static int[][] locations;
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public static final HashMap<Integer, Integer> specials = new HashMap<>();
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public static final HashMap<Integer, Integer> specials = new HashMap<>();
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public static int[][] locations;
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public static ArrayList<Player> players = new ArrayList<>();
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public static ArrayList<Player> players = new ArrayList<>();
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public Game() {
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public Game() {
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@ -35,9 +30,9 @@ public class Game extends Pane {
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ImageView view = new ImageView(bord);
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ImageView view = new ImageView(bord);
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view.setPreserveRatio(true);
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view.setPreserveRatio(true);
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view.setFitHeight(500);
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view.setFitHeight(800);
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view.setX(150);
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view.setX(150);
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view.setY(135);
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view.setY(0);
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this.getChildren().add(view);
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this.getChildren().add(view);
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for (int i = 0, locationsLength = locations.length; i < locationsLength; i++) {
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for (int i = 0, locationsLength = locations.length; i < locationsLength; i++) {
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@ -45,32 +40,41 @@ public class Game extends Pane {
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getChildren().add(new Circle(k[0], k[1], 5, Color.RED));
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getChildren().add(new Circle(k[0], k[1], 5, Color.RED));
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getChildren().add(new Text(k[0], k[1], String.valueOf(i)));
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getChildren().add(new Text(k[0], k[1], String.valueOf(i)));
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}
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}
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//System.out.print("{");
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this.setOnMouseClicked(new EventHandler<MouseEvent>() {
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this.setOnMouseClicked(new EventHandler<MouseEvent>() {
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int i = 0;
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int i = 0;
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@Override
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@Override
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public void handle(MouseEvent event) {
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public void handle(MouseEvent event) {
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System.out.printf("%d: %d,%d,%n", i++, (int) event.getSceneX(), (int) event.getSceneY());
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//System.out.printf("%d: %d,%d%n", i++, (int) event.getSceneX(), (int) event.getSceneY());
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}
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}
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});
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});
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specials.put(5, 10);
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ImageView playerTurn = new ImageView();
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specials.put(15, 7);
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playerTurn.setX(1000);
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playerTurn.setY(50);
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playerTurn.setPreserveRatio(true);
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playerTurn.setFitWidth(100);
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this.getChildren().add(playerTurn);
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Dice dice = new Dice(1100, 700);
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Dice dice = new Dice(1100, 700);
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this.getChildren().add(dice);
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this.getChildren().add(dice);
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this.getChildren().add(Menu.createButton("Roll", 1100, 650, e -> {
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this.getChildren().add(Menu.createButton("Gooi", 1100, 650, e -> {
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Player p = players.get(Player.getNextActive());
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Player p = players.get(Player.getNextActive());
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int roll = dice.roll();
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int roll = dice.roll();
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p.move(roll);
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p.move(roll);
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if (roll == 6) Player.six();
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if (roll == 6) Player.six();
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playerTurn.setImage(Menu.images[players.get(Player.getNextActive()).getCh()]);
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Player.six();
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}));
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}));
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this.setBackground(new Background(new BackgroundFill(Color.RED, null, null)));
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//this.setBackground(new Background(new BackgroundFill(Color.RED, null, null)));
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for (Player p : players) {
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for (Player p : players) {
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this.getChildren().add(p.getImageView());
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this.getChildren().add(p.getImageView());
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}
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}
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playerTurn.setImage(Menu.images[players.get(1).getCh()]);
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}
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}
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}
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}
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@ -14,19 +14,6 @@ import java.util.Properties;
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public class Main extends Application {
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public class Main extends Application {
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public static Scene scene;
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public static Scene scene;
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@Override
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public void start(Stage primaryStage) throws Exception {
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SvgImageLoaderFactory.install();
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primaryStage.setTitle("Het spectaculaire tuinavontuur");
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scene = new Scene(new Menu(), 1200, 800);
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primaryStage.setScene(scene);
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primaryStage.setResizable(false);
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primaryStage.show();
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}
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public static void main(String[] args) throws Exception {
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public static void main(String[] args) throws Exception {
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Properties properties = new Properties();
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Properties properties = new Properties();
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@ -45,7 +32,26 @@ public class Main extends Application {
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}
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}
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}
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}
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properties = new Properties();
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properties.load(Main.class.getResourceAsStream("/text/specials.properties"));
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for (Object s : properties.keySet()) {
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Game.specials.put(Integer.parseInt((String) s), Integer.parseInt((String) properties.get(s)));
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}
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launch(args);
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launch(args);
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}
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}
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@Override
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public void start(Stage primaryStage) throws Exception {
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SvgImageLoaderFactory.install();
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primaryStage.setTitle("Het spectaculaire tuinavontuur");
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scene = new Scene(new Menu(), 1200, 800);
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primaryStage.setScene(scene);
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primaryStage.setResizable(false);
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primaryStage.show();
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}
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}
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}
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@ -4,6 +4,8 @@ import javafx.event.EventHandler;
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import javafx.scene.Group;
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import javafx.scene.Group;
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import javafx.scene.Node;
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import javafx.scene.Node;
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import javafx.scene.Scene;
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import javafx.scene.Scene;
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import javafx.scene.control.Alert;
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import javafx.scene.control.ButtonType;
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import javafx.scene.image.Image;
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import javafx.scene.image.Image;
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import javafx.scene.image.ImageView;
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import javafx.scene.image.ImageView;
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import javafx.scene.input.MouseEvent;
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import javafx.scene.input.MouseEvent;
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@ -27,8 +29,11 @@ import java.util.Random;
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public class Menu extends Group {
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public class Menu extends Group {
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public static Image[] images;
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private static Random random = new Random(System.currentTimeMillis());
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private static Random random = new Random(System.currentTimeMillis());
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private final Image[] images;
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private int hoeveel = -1;
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private ArrayList<Integer> chosen = new ArrayList<>();
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public Menu() throws URISyntaxException, MalformedURLException {
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public Menu() throws URISyntaxException, MalformedURLException {
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ArrayList<Node> nodes = new ArrayList<>();
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ArrayList<Node> nodes = new ArrayList<>();
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@ -52,11 +57,11 @@ public class Menu extends Group {
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menuplayer.play();
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menuplayer.play();
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menuplayer.play();
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menuplayer.play();
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menuplayer.stop();
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nodes.add(view);
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nodes.add(view);
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nodes.add(createButton("2 players", 100, 100, event -> {
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System.out.println("2 players");
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}));
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nodes.add(createButton("3 players", 100, 150, event -> System.out.println("3 players")));
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int imagewidth = 100;
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int imagewidth = 100;
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images = new Image[]{
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images = new Image[]{
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new Image("/svg/p1.svg", imagewidth, 0, true, false),
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new Image("/svg/p1.svg", imagewidth, 0, true, false),
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@ -75,21 +80,55 @@ public class Menu extends Group {
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y += 150;
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y += 150;
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x = -70;
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x = -70;
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}
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}
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final int ch = i1;
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iv.setOnMouseClicked(e -> {
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if (chosen.contains(ch)) {
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new Alert(Alert.AlertType.ERROR, "Sorry, dit karakter is al door iemand anders gekozen...").show();
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return;
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}
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if (hoeveel < 0) {
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Alert alert = new Alert(Alert.AlertType.ERROR, "Je moet eerst kiezen hoe veel spelers je wilt!\nDruk links op de juiste hoeveelheid kaboutertjes!", ButtonType.OK);
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alert.show();
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} else {
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Image image = new Image(i.impl_getUrl(), 0, 50, true, false);
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Game.players.add(new Player(image, ch));
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hoeveel--;
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if (hoeveel == 0) {
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Main.scene.setRoot(new Game());
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} else {
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String een = "Er moet nog 1 persoon kiezen!";
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String meer = String.format("Er moeten nog %d mensen kiezen!", hoeveel);
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Alert alert = new Alert(Alert.AlertType.NONE, hoeveel > 1 ? meer : een, ButtonType.OK);
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alert.show();
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}
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}
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chosen.add(ch);
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});
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nodes.add(iv);
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nodes.add(iv);
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}
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}
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int x2 = 30, y2 = 50;
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int x2 = 30, y2 = 50;
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for (int i = 0; i < 4; i++) {
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for (int i = 0; i < 4; i++) {
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if (i==0) continue;
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if (i == 0) continue;
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int number = 1 + i;
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int number = 1 + i;
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int locy = (int) (y2 + 150 * i + 10);
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int locy = y2 + 150 * i + 10;
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for (int e = 0; e < number; e++) {
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for (int e = 0; e < number; e++) {
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ImageView view1 = new ImageView(new Image("/svg/p1.svg", 75, 0, true, false));
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ImageView view1 = new ImageView(new Image("/svg/p1.svg", 75, 0, true, false));
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view1.setX(x2 + 85 * e + 10 * e);
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view1.setX(x2 + 85 * e + 10 * e);
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view1.setY(locy);
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view1.setY(locy);
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nodes.add(view1);
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nodes.add(view1);
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}
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}
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Rectangle clickable = new Rectangle(x2 - 10, locy + 125, 95 + i * 95, 150);
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clickable.setFill(Color.TRANSPARENT);
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clickable.setStroke(Color.BLACK);
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final int s = i + 1;
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clickable.setOnMouseClicked(e -> {
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hoeveel = s;
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new Alert(Alert.AlertType.INFORMATION, "Alle " + hoeveel + " spelers kunnen nu een karakter kiezen. \nAls iemand de verkeerde kiest kan je opnieuw \nop de knop drukken om opnieuw te beginnen.").show();
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});
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nodes.add(clickable);
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}
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}
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getChildren().addAll(nodes);
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getChildren().addAll(nodes);
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@ -7,7 +7,6 @@ import javafx.scene.image.Image;
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import javafx.scene.image.ImageView;
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import javafx.scene.image.ImageView;
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import javafx.util.Duration;
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import javafx.util.Duration;
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import java.util.Arrays;
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import java.util.Random;
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import java.util.Random;
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/**
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/**
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@ -16,30 +15,51 @@ import java.util.Random;
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*/
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*/
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public class Player {
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public class Player {
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private static int who = 0;
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private final Image image;
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private final Image image;
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private final ImageView view;
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private final ImageView view;
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private final int ch;
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private final int[] add;
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private int plaats = 0;
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private int plaats = 0;
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private int[] coords = Game.locations[plaats];
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private int[] coords = Game.locations[plaats];
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private final int[] add;
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private static int who = 0;
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public Player(Image image) {
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public Player(Image image, int ch) {
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this.ch = ch;
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Random r = new Random(System.currentTimeMillis());
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Random r = new Random(System.currentTimeMillis());
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this.image = image;
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this.image = image;
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this.view = new ImageView(this.image);
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this.view = new ImageView(this.image);
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this.add = new int[]{r.nextInt(10) - 5 - image.widthProperty().intValue() / 2, r.nextInt(10) - 5 - image.heightProperty().intValue() / 2};// new int[]{r.nextInt(10) - 5, r.nextInt(10) - 5};
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this.add = new int[]{r.nextInt(10) - 5 - image.widthProperty().intValue() / 2, r.nextInt(10) - 5 - image.heightProperty().intValue() / 2};// new int[]{r.nextInt(10) - 5, r.nextInt(10) - 5};
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coords = new int[]{coords[0] + add[0], coords[1] + add[1]};
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coords = new int[]{coords[0] + add[0], coords[1] + add[1]};
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System.out.println(Arrays.toString(coords));
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getImageView().setTranslateX(coords[0]);
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getImageView().setTranslateX(coords[0]);
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getImageView().setTranslateY(coords[1]);
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getImageView().setTranslateY(coords[1]);
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}
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}
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public static int getNextActive() {
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who++;
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if (who >= Game.players.size()) {
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return who = 0;
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}
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return who;
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}
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public static void six() {
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who -= 1;
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}
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public ImageView getImageView() {
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public ImageView getImageView() {
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return view;
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return view;
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}
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}
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public Image getImage() {
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return image;
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}
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public int getCh() {
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return ch;
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}
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public void move(int roll) {
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public void move(int roll) {
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Alert alert = new Alert(Alert.AlertType.NONE, "Je hebt " + roll + " gegooid!", ButtonType.OK);
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Alert alert = new Alert(Alert.AlertType.NONE, "Je hebt " + roll + " gegooid!", ButtonType.OK);
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if (roll == 6) alert.contentTextProperty().setValue("Je hebt " + roll + " gegooid!\nJe mag dus nog een keer!");
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if (roll == 6) alert.contentTextProperty().setValue("Je hebt " + roll + " gegooid!\nJe mag dus nog een keer!");
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@ -95,17 +115,4 @@ public class Player {
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}
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}
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}
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}
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public static int getNextActive() {
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who++;
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if (who >= Game.players.size()) {
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return who = 0;
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}
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return who;
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}
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public static void six() {
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who -= 1;
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}
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}
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}
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@ -1,107 +1,180 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Generator: Adobe Illustrator 16.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
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<!-- Generator: Adobe Illustrator 16.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
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<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
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<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
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<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
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<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" x="0px" y="0px"
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width="250px" height="250px" viewBox="0 0 250 250" enable-background="new 0 0 250 250" xml:space="preserve">
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width="1592px" height="1936px" viewBox="-690.5 -830.5 1592 1936" enable-background="new -690.5 -830.5 1592 1936"
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<polygon fill="#FFFFFF" stroke="#000000" points="150,0 160,6 160,20 150,26 140,20 140,6 "/>
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xml:space="preserve">
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<polygon fill="#FFFFFF" stroke="#000000" points="130,0 140,6 140,20 130,26 120,20 120,6 "/>
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<g>
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<polygon fill="#FFFFFF" stroke="#000000" points="110,0 120,6 120,20 110,26 100,20 100,6 "/>
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<polygon fill="none" stroke="#000000" points="390,-798.008 460.004,-756.008 460.004,-658.008 390,-616.008 320,-658.008
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<polygon fill="#FFFFFF" stroke="#000000" points="90,0 100,6 100,20 90,26 80,20 80,6 "/>
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320,-756.008 "/>
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0: 290,163
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0:438,52
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1: 331,162
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1:496,53
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2: 372,162
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2:548,53
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3: 412,161
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3:609,52
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4: 446,160
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4:664,53
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5: 466,201
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5:704,111
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6: 429,202
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6:639,109
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7: 382,201
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7:583,110
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8: 340,201
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8:529,110
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9: 313,201
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9:472,107
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10: 274,201
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10:418,105
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11: 253,235
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11:381,166
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12: 293,242
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12:446,173
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13: 339,243
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13:499,168
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14: 370,243
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14:554,169
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15: 419,242
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15:605,168
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16: 447,241
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16:670,167
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17: 484,241
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17:721,168
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18: 517,277
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18:758,220
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19: 468,277
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19:704,228
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20: 431,278
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20:635,226
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21: 402,280
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21:578,223
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22: 344,281
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22:521,223
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23: 304,282
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23:451,222
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24: 277,282
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24:413,222
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25: 228,283
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25:346,224
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26: 216,319
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26:323,281
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27: 256,319
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27:379,281
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28: 291,320
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28:434,281
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29: 338,324
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29:490,281
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30: 367,324
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30:545,281
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31: 407,323
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31:603,280
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32: 453,320
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32:665,281
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33: 486,320
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33:720,280
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34: 528,321
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34:782,280
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35: 554,359
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35:809,330
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36: 506,362
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36:755,335
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37: 478,362
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37:703,336
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38: 432,362
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38:646,337
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39: 395,361
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39:588,337
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40: 346,359
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40:527,338
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41: 302,360
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41:470,339
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42: 272,360
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42:408,336
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43: 223,359
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43:361,336
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44: 203,359
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44:289,339
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45: 179,359
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45:265,399
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46: 210,398
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46:322,397
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47: 248,399
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47:372,395
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48: 292,400
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48:439,395
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49: 333,404
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49:500,393
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50: 373,406
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50:554,393
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51: 404,396
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51:606,396
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52: 446,399
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52:675,396
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53: 484,401
|
53:721,396
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54: 523,402
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54:792,396
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55: 575,402
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55:835,397
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56: 563,430
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56:817,452
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57: 520,438
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57:755,455
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58: 460,441
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58:695,457
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59: 435,443
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59:648,457
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60: 394,442
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60:581,455
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61: 361,442
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61:528,454
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62: 311,442
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62:467,454
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63: 275,439
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63:401,454
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64: 225,438
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64:358,452
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65: 194,438
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65:302,453
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66: 203,473
|
66:320,511
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67: 243,477
|
67:378,515
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68: 297,482
|
68:442,513
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69: 335,482
|
69:486,512
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70: 375,481
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70:551,513
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71: 412,481
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71:607,514
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72: 450,481
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72:671,515
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73: 486,480
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73:732,515
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74: 533,480
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74:782,514
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75: 520,517
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75:758,572
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76: 465,520
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76:687,573
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77: 426,522
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77:633,572
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78: 389,523
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78:575,573
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79: 350,524
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79:533,574
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80: 317,524
|
80:471,572
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81: 276,524
|
81:407,570
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82: 238,524
|
82:357,570
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83: 243,553
|
83:382,639
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84: 276,555
|
84:437,636
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85: 332,558
|
85:503,633
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86: 370,559
|
86:548,631
|
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87: 415,560
|
87:605,630
|
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88: 456,559
|
88:660,627
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89: 484,560
|
89:733,628
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90: 479,594
|
90:695,672
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91: 432,596
|
91:648,681
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92: 387,596
|
92:582,682
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93: 347,597
|
93:526,682
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94: 313,598
|
94:479,682
|
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95: 272,598
|
95:411,683
|
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96: 287,635
|
96:444,736
|
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97: 332,636
|
97:497,751
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98: 368,639
|
98:549,749
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99: 417,642
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99:607,748
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100: 449,643
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100:674,746
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0
src/main/resources/text/specials.properties
Normal file
0
src/main/resources/text/specials.properties
Normal file
Loading…
Reference in a new issue