84 lines
1.5 KiB
Python
84 lines
1.5 KiB
Python
from pydantic import BaseModel, UUID4
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from typing import List, Any
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from enum import Enum, auto
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import uuid
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class Card(BaseModel):
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text: str
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pick: int
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deck: str
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icon: str
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class Pack(BaseModel):
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icon: str
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official: bool
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name: str
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class RoundStart(BaseModel):
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czar: int
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card: Card
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class PubPlayer(BaseModel):
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name: str
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points: int = 0
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class Player(PubPlayer):
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uuid: UUID4
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# def __init__(self, name):
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# self.name = name
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# self.uuid = uuid.uuid4()
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class PubRoom(BaseModel):
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code: str
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czar: int = 0
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players: List[PubPlayer] = [] # List of player's uuids
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started: bool = False
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played_cards: List[int] = []
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class Answer(BaseModel):
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text: List[str]
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class AnswerReceived(Answer):
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uuid: str
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class AnswerSending(Answer):
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index: int
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class AnswerSendingButItHasAUUIDBecauseItIsImportantToCheckIfItWasSentByTheCzar(AnswerSending):
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uuid: str
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class Room(PubRoom):
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players: List[Player] = [] # List of player's uuids
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number: int
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admin_uuid: UUID4 = None
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answers:List[AnswerSending] = []
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# def __init__(self, number):
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# super().__init__()
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# self.number = number
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# self.code = hashes.encode(number)
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class AutoName(Enum):
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# pylint: disable=no-self-argument
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def _generate_next_value_(name, start, count, last_values):
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return name
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class MessageType(AutoName):
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JOIN = auto()
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START = auto()
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ANSWER = auto()
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PICK = auto()
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ROOM = auto()
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class Message(BaseModel):
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msgtype: MessageType
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data: Any
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